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RPG Design Excellence

I love creating intricate stories and innovative game mechanics as a freelance ttrpg designer and developer. I am open for new partnerships, so join me on exciting adventures, creating unforgettable gaming experiences together.
My Highlights
Here are a few select highlights from to my portfolio. Here you can see some of my work and explore more about what I do. Check the Portfolio page for a more complete listing.


Grim Hollow Transformed Player's Guide
The revised Grim Hollow: Player’s Guide equips you with everything needed to survive in a Dark Fantasy Campaign. Wield the power of macabre subclasses, arm yourself with advanced weapons, and resist transforming into a monster yourself as you explore Etharis!


Monster Vault
The Monster Vault contains over 400 monsters for the Tales of the Valiant roleplaying game and all the guidance you need as a Game Master to run encounters with those monsters!
In this book, you’ll find:
Classic fantasy monsters, such as ogres, dragons, water elementals, and giants.
New monsters suitable for any fantasy or science fantasy world, such as ambush hags, virtuoso liches, fey guardians, mechadrons, and robots.
New terrors from the ever-corrupting Void, such as voidlings, star crows, crimson jellies, and the mighty void dragon.
The Monster Vault also contains all the information a Game Master needs to create encounters with monsters, including monster roles and tactics, and it includes optional rules for Game Master Doom points.
In this book, you’ll find:
Classic fantasy monsters, such as ogres, dragons, water elementals, and giants.
New monsters suitable for any fantasy or science fantasy world, such as ambush hags, virtuoso liches, fey guardians, mechadrons, and robots.
New terrors from the ever-corrupting Void, such as voidlings, star crows, crimson jellies, and the mighty void dragon.
The Monster Vault also contains all the information a Game Master needs to create encounters with monsters, including monster roles and tactics, and it includes optional rules for Game Master Doom points.


Expedition from the Mysterious Peaks
Expedition from the Mysterious Peaks is an action packed, dual-genre adventure series powered by 5E and inspired by iconic adventure classics. The adventure unfolds from two different origins. One is as a party of adventurers seeking to stop a mystical threat. The other is as a team of galactic explorers following the source of a generations-old distress beacon. These characters' destinies collide, intertwining into a rich, versatile campaign series.
Expedition from the Mysterious Peaks incorporates rules and options from both standard 5E and ESPER GENESIS—the definitive 5E sci-fi RPG. You can use either of these rules or combine them to create a limitless number of character combinations.
Expedition from the Mysterious Peaks incorporates rules and options from both standard 5E and ESPER GENESIS—the definitive 5E sci-fi RPG. You can use either of these rules or combine them to create a limitless number of character combinations.


Lost Tales of Myth Drannor
Since the destruction of Myth Drannor by the Netherese of Thultanthar, the elves of Cormanthyr have grown silent. The new First Lord of Hillsfar, Vuhm Yestral has a tenuous hold on power and seeks to make allies of old enemies while exploring the nearby forest resources. Heroes are needed to carry the First Lord's message into the Forest of Cormanthor and explore ruined Myth Dranoor!
Within you will find updates to to the current state of the City of Hillsfar and the Forest of Myth Drannor, along with six new adventures. Face fearsome foes, explore forbidding ruins in ancient forests, and find out what has become of Myth Drannor!
Within you will find updates to to the current state of the City of Hillsfar and the Forest of Myth Drannor, along with six new adventures. Face fearsome foes, explore forbidding ruins in ancient forests, and find out what has become of Myth Drannor!


Minsc & Boo's Guide to Stuff and Things
Minsc and his faithful ally Boo have seen much of the Forgotten Realms, and have been inspired by Volo to produce a guidebook detailing some of the more incredible things that they've experienced!
From the magic-infused cuisine of the Lantan Isles to the designers of massive urban frescos (well, they call them frescos but everyone else recognizes graffiti when they see it) to the divinely apathetic and beyond, these pages are told from Minsc's point of view. Because of this flawed recollection, the character options contained on these pages are only allowed in campaign play if additional, official documentation is acquired or when playing the included adventure.
From the magic-infused cuisine of the Lantan Isles to the designers of massive urban frescos (well, they call them frescos but everyone else recognizes graffiti when they see it) to the divinely apathetic and beyond, these pages are told from Minsc's point of view. Because of this flawed recollection, the character options contained on these pages are only allowed in campaign play if additional, official documentation is acquired or when playing the included adventure.


Dungeon of the Mad Mage
In the city of Waterdeep rests a tavern called the Yawning Portal, named after the gaping pit in its common room. At the bottom of this crumbling shaft is a labyrinthine dungeon shunned by all but the most daring adventurers. Known as Undermountain, this dungeon is the domain of the mad wizard Halaster Blackcloak. Long has the Mad Mage dwelt in these forlorn depths, seeding his lair with monsters, traps, and mysteries-to what end is a constant source of speculation and concern.
This adventure picks up where Waterdeep: Dragon Heist leaves off, taking characters of 5th level or higher all the way to 20th level should they explore the entirety of Halaster’s home. Twenty-three levels of Undermountain are detailed herein, along with the subterranean refuge of Skullport.
This adventure picks up where Waterdeep: Dragon Heist leaves off, taking characters of 5th level or higher all the way to 20th level should they explore the entirety of Halaster’s home. Twenty-three levels of Undermountain are detailed herein, along with the subterranean refuge of Skullport.


Learning Little From Victory
Politics is a Blood Sport. When the Yakuza decide to get involved with local politics, what could go wrong? Shadowrunners in Neo-Tokyo are about to find out. Runners are going to be asked to influence the election, and they’ll have to deal with the candidates, their backers, and anyone else who wants things to go their way. They’ll have plenty of obstacles to overcome and decisions to make—are they just going to work for pay, or will they try to get the right person into office? Assuming they can decide who that is.
SRM 09-03 Learning Little from Victory is a Mission that can be used with both Shadowrun, Fifth Edition and Shadowrun, Sixth World.
SRM 09-03 Learning Little from Victory is a Mission that can be used with both Shadowrun, Fifth Edition and Shadowrun, Sixth World.


Tales of the Desolation
Although the village of Esker stands on the edge of a vast and blighted landscape, the people living there have relied on the crusaders to keep them safe from the horrors spawned in the wastes, confident in their arms and will to drive back the dead that sometimes emerge from the roiling dust clouds. Yet even as the people watch the north with fearful eyes, none imagined that doom would come from within their community.
Tales of the Desolation™ collects the four adventures revealed at Winter Fantasy 2016 and presents them as a mini-campaign for expert characters. Faced with horrific undead, disease, rampaging bands of beastmen, and the deadly environment of the Desolation, groups will find themselves tested at every turn to survive.
Tales of the Desolation™ collects the four adventures revealed at Winter Fantasy 2016 and presents them as a mini-campaign for expert characters. Faced with horrific undead, disease, rampaging bands of beastmen, and the deadly environment of the Desolation, groups will find themselves tested at every turn to survive.


Dungeon Delve
Dozens of dungeons ready to play without preparation...
Dungeon Delve(TM) is designed for groups looking for an exciting night of monster-slaying without the prep time. It contains dozens of self-contained easy-to-run mini-dungeons, or "delves," each one crafted for a few hours of game-play.
The book includes delves for 1st- to 30th-level characters, and features dozens of iconic monsters for the heroes to battle. Dungeon Masters can run these delves as one-shot adventures or weave them into their campaign.
Dungeon Delve(TM) is designed for groups looking for an exciting night of monster-slaying without the prep time. It contains dozens of self-contained easy-to-run mini-dungeons, or "delves," each one crafted for a few hours of game-play.
The book includes delves for 1st- to 30th-level characters, and features dozens of iconic monsters for the heroes to battle. Dungeon Masters can run these delves as one-shot adventures or weave them into their campaign.


Dragon Magic
Wield the Legendary Power of Dragons. Throughout history, dragons have displayed many grand and mysterious powers. Now, the secrets of these ancient talents are revealed at last!
Learn to harness the magic, the vigor, the grandeur, and the pure destructive fire of dragonkind, and achieve a level of power undreamt of...until now.
This D&D supplement presents an unprecedented variety of new options for your character, each one drawing on some element of draconic might. It presents a new standard class, the dragonfire adept, who combines a potent breath weapon with various magical invocations. It reveals many new ways to wield the magic of dragons, including draconic auras, dragonpacts, and draconic racial variants.
For the DM, this book also provides dragon-themed adventure seeds and campaign ideas, magical locations to explore, and new options for making dragons more powerful and exciting.
Learn to harness the magic, the vigor, the grandeur, and the pure destructive fire of dragonkind, and achieve a level of power undreamt of...until now.
This D&D supplement presents an unprecedented variety of new options for your character, each one drawing on some element of draconic might. It presents a new standard class, the dragonfire adept, who combines a potent breath weapon with various magical invocations. It reveals many new ways to wield the magic of dragons, including draconic auras, dragonpacts, and draconic racial variants.
For the DM, this book also provides dragon-themed adventure seeds and campaign ideas, magical locations to explore, and new options for making dragons more powerful and exciting.


Hammer and Shadow
The dwarves of Eredane were once a proud and prosperous race, trading freely among the fey and men of the lowlands and delving ever deeper in their mountain holdfasts for ore, gems, and the most coveted material of all, mithral. They were Aryth’s first and foremost craftsmen.
Now their only craft is war.
The dwarves have fought more valiantly than any other race against the Shadow, and they have paid for their defiance. This sourcebook delves into the war in the Kaladruns as surely as goblin sappers beneath dwarvish defenses, revealing the tactics and tragedies of the doomed mountain fey. Players and DMs alike will find herein locations, characters, battles, new rules, and tales of honor and sacrifice, which will enrich any campaign that takes place in the Kaladruns or that includes the dwarves and their battle against extinction.
Now their only craft is war.
The dwarves have fought more valiantly than any other race against the Shadow, and they have paid for their defiance. This sourcebook delves into the war in the Kaladruns as surely as goblin sappers beneath dwarvish defenses, revealing the tactics and tragedies of the doomed mountain fey. Players and DMs alike will find herein locations, characters, battles, new rules, and tales of honor and sacrifice, which will enrich any campaign that takes place in the Kaladruns or that includes the dwarves and their battle against extinction.


GM's Miscellany: Dungeon Dressing
Tired of dungeons lacking in verisimilitude? Want to add cool little features of interest to your creations but don't have the time to come up with nonessential details? Want to make your dungeons feel more realistic?
Then GM’s Miscellany: Dungeon Dressing is for you! This gigantic 260-page compilation comprises all 34 instalments in the line as well as scores of riddles, new material and design essays by Creighton. GM’s Miscellany: Dungeon Dressing presents loads of great features to add to your dungeon. Designed to be used both during preparation or actual play, GM’s Miscellany: Dungeon Dressing is an invaluable addition to any GM's armoury!
Then GM’s Miscellany: Dungeon Dressing is for you! This gigantic 260-page compilation comprises all 34 instalments in the line as well as scores of riddles, new material and design essays by Creighton. GM’s Miscellany: Dungeon Dressing presents loads of great features to add to your dungeon. Designed to be used both during preparation or actual play, GM’s Miscellany: Dungeon Dressing is an invaluable addition to any GM's armoury!
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